Native eye tracking on a versatile standalone VR headset for enterprises
- Improved graphics, longer battery life. Powered by Tobii Spotlight Technology ™, dynamic foveated rendering on the Neo 2 Eye increases framerates by up to 66% and reduces shading loads by up to 72%*, leading to higher quality visuals and more efficient performance.
- Actionable insights, improved decision making. The Neo 2 Eye can provide immediate and actionable insights into human behavior in controlled environments, such as training and assessment, simulation, knowledge and skills transfer, as well as consumer research. Such insights support data-driven business decisions.
- Immersive and intuitive. With Tobii eye tracking, gaze becomes a natural form of input for the device making even simple interactions such as menu navigation and selection feel seamless and responsive. Additionally, eye tracking technology can enhance social interaction in virtual meetings and environments, leading to increased immersion and providing a true sense of presence.
- One device fits all. Tobii’s integrated eye-tracking solution ensures that Neo 2 Eye works for the widest possible population of users, including people with glasses and contact lens, different eye types and conditions.
* Data from the benchmarking test based on dynamic foveated rendering enabled by Tobii Spotlight Technology in Spot’s Apartment and conducted on Pico Neo 2 Eye.
4K 3840*2160@75Hz PPI: 818
5.5 inch x 1 VR TFT
- Front HMD and rear battery form a reasonable face pressure from wearing.
- Rotatable headband to facilitate eye glasses user wearing.
- Adjustable and adaptive top band for different head size.
- The removable and washable microfiber cloth foam.
- 3rd gen Inside-out 6DOF Head and Guardian System
- Dual 360° 6DOF haptic Controllers
- Eye Tracking
- Voice command
- Buttons（Confirm/Back/Home/Volume up&down/Power）+ 3 color Led
- IMU 9 axis
- Proximity sensor
- Integrated Spatial stereo speaker
- Dual Mic EC/NR, 3.5mm Jack
USB-C 3.0 Extendable 3.5mm Power DC Jack
Eye Tracking Specifications
Gaze data output frequency (binocular)
Eye Tracking Interface
Data output (eye tracking data) *
- Gaze direction (combined)
- Gaze origin (combined)
- Position guide
Ideal accuracy for eye rotation
25° left/right/down and 20° up
SDK engine compatibility
- Unity – Via Pico SDK
- Unreal – Via Pico SDK
- Tobii XR SDK
* Eye tracking data is available through Qualcomm’s API.
Develop New Experiences for the Pico Neo 2 Eye
Neo 2 Eye is compatible with the Tobii XR Unity SDK, enabling developers a quick ramp up to integrate eye tracking seamlessly into their VR experiences.